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Unity

Cinemachine Free-look Camera

September 29, 2019 by piginhat Leave a Comment

Dino-Ed makes use of the powerful package Cinemachine provided by Unity to control the camera in order to view the dinosaurs and their virtual world. Cinemachine has many components but the one Dino-Ed uses is the Free-Look orbit camera that is controlled by the mouse in the desktop version or by a virtual joystick in […]

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Filed Under: Cinemachine, Game Development, Programming, Tutorials, Unity

Device Independent User Interface

August 2, 2019 by piginhat Leave a Comment

Disclaimer (if one was needed) Having a user interface (UI) dynamically adjust to correctly fit on any given device is essential to ensure a good user experience. Having a UI appear perfectly well on the device screen size you are developing for is good but you also need to test it on different screen aspect […]

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Filed Under: Tutorials, Unity

Don’t Reinvent The Wheel

August 2, 2019 by piginhat Leave a Comment

One of the things I learned very early on in Unity development is don’t reinvent the wheel! There comes a time in any project you are working on that will require a certain feature and you may be tempted to start coding a solution. This path could be costly in terms of development hours when […]

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Filed Under: Game Development, Programming, Unity

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